Height,Width= device.getHeight(),device.getWidth()--读取屏幕高宽 KillAura, Hitbox, AutoGallop, Teammates, Aiming, RepeatPacket = {},{},{},{},{},{} function RefreshValue() RepeatPacket.quantity, RepeatPacket.increment = math.random(500, 10000), math.random(100, 1000) KillAura.cps = math.random(5,100) Hitbox.h , Hitbox.w = 2,3 AutoGallop.speed = 0.6 Teammates.list = math.random(2,10) Aiming.distance = math.random(3,6) end RefreshValue() local func_list = { '重复数据包 [Quantity:'..RepeatPacket.quantity..' Increment:'..RepeatPacket.increment..'x] TCP UDP', '杀戮光环 [CPS:'..KillAura.cps..'] Players Entity', '弱智队友 [List:'..Teammates.list..'] Armor Skin', '无击打间隔 Sever Timer Data', '自动瞄准 [Distance:'..Aiming.distance..'] Lock', '碰撞箱 [Height:'..Hitbox.h..' Width:'..Hitbox.w..']', '自动冲刺 [Speed:'..AutoGallop.speed..']', '玩家能力 Fly Speed', '踏空 AutoJump', '自我崩溃 Sever', '自我安慰 Stick', '无击退 Jump', } draw3 = require('draw3') while true do TextHeight = 0 t = {} for i=1,#func_list do TextHeight = TextHeight + 30 t = { ['text'] = func_list[i] } --string.toMusic(t_id) gg.toast(t_id) t[i] = draw3.text(t.text,50,100+TextHeight) draw.setSize(26) draw.setStyle('描边并填充') local color = math.random(000000, 0xffffff) t[i].setColor(color) gg.sleep(40) end gg.sleep(4000) draw.remove() end